![]() ![]() Duration is not really needed in this build as everything will usually die before your Accelerant expires. Gunner Flambo, anyone?įleeting Expertise (6 points, Maxed, in Polarity Slot) - You will need maxed efficiency with Blind Rage thrown in. Throw an Accelerant, and then, flame them with your Ignis (build on Ignis below) or Fireball. And do you know what happens if someone is coated with that stuff? Yeah, they burn even brighter (ie. Accelerant stuns mobs and coats them with 'Accelerant'. Not World on Fire (and running around like a headless chicken). This is the REAL reason why people play Ember. ![]() Unleash a fireball whenever you stop to reload your weapon.Īccelerant (4 points, Maxed, in Polarity Slot) - Her numero uno skill, her real ultimate, the coup de grace. This skill can be used even while reloading as it does not break the reloading animation. Can deal obscene amounts of damage with the right setup. Here is a breakdown of the mods I use on her.Ĭorrosive Projection (Maxed, +14 points) - This is absolutely needed for Ember due to Heat based damage drops off in damage very quickily.įireball (2 points, Maxed, in Polarity Slot) - Her second best skill due to the 100% Heat proc and its synergy with the second skill in the build. For a Glass Cannon type of frame, this will result in untimely deaths if she is not piloted well at T3 or T4 games.įor reference, this is my Ember Prime build (Potato-ed and 3 forma). The biggest problem with Ember and her Prime counterpart is that most of her skills are mid to close range. You will love playing her if you are a pyromaniac (love playing with matches = heart Ember). She is deadly when built and modded correctly but is kinda squishy due to her low armor rating. You can find the Mag / Mag Prime playing guide hereĮmber is a Heat damage based warframe. This is the second in the Playing Guide series.
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